AI Insights · Timothy · October 2024
Top 5 io Games on Android in Sweden Q3 2024
Discover how the top io games performed in Sweden on the Android platform during Q3 2024, with insights into downloads, revenue, and active user trends.
During the third quarter of 2024, several io games captured the attention of users in Sweden on the Android platform. According to data from Sensor Tower, these games showed varied performance in terms of downloads, revenue, and weekly active users.
Snake Clash! by Supercent, Inc. experienced fluctuating revenue, peaking at around $361 in mid-July before tapering off to $79 by the end of September. Downloads saw a mid-quarter high of approximately 3.4K in late July, followed by a decline to about 1.5K in the final week of September. Weekly active users started strong at around 12.2K in early July, maintaining a steady presence with a slight dip to 11.7K by the quarter's end.
Hole.io from VOODOO showed a modest revenue increase, culminating in $58 at the close of September. Downloads began at 2.1K in early July, gradually dropping to 1.2K by late September. Despite this, active users remained relatively consistent, starting at 11K and ending the quarter at 9.7K.
Snake.io - Fun Snake .io Games, developed by Kooapps Games, saw its revenue peak at $64 in mid-August, with a noticeable decline to $27 by the end of the quarter. Downloads hovered around 1.1K throughout the period, while weekly active users showed a slight downward trend from 11.4K to 10K.
For Paper.io 2, also by VOODOO, revenue fluctuated, peaking at $65 in early August before stabilizing at $57 by the end of September. Downloads decreased from 1.5K in early July to 1.5K again by the end of the quarter, with a dip mid-quarter. Active users saw a decline from 6.5K in early July, recovering slightly to 6.4K by the end of September.
Lastly, Mosquito.io, another game from Supercent, Inc., had minimal revenue activity. Downloads dropped steadily from 893 in mid-July to 428 by the end of September. However, weekly active users held steady, starting at 4.8K and ending at nearly 6K.
These insights into the performance of top io games in Sweden can guide developers and marketers in understanding user engagement trends. For more detailed data and analysis, visit Sensor Tower.